Return-Path: <sentto-279987-3805-1005144732-fc=all.net@returns.groups.yahoo.com> Delivered-To: fc@all.net Received: from 204.181.12.215 [204.181.12.215] by localhost with POP3 (fetchmail-5.7.4) for fc@localhost (single-drop); Wed, 07 Nov 2001 06:53:07 -0800 (PST) Received: (qmail 26577 invoked by uid 510); 7 Nov 2001 14:51:13 -0000 Received: from n25.groups.yahoo.com (216.115.96.75) by 204.181.12.215 with SMTP; 7 Nov 2001 14:51:13 -0000 X-eGroups-Return: sentto-279987-3805-1005144732-fc=all.net@returns.groups.yahoo.com Received: from [10.1.4.56] by n25.groups.yahoo.com with NNFMP; 07 Nov 2001 14:51:55 -0000 X-Sender: fc@red.all.net X-Apparently-To: iwar@onelist.com Received: (EGP: mail-8_0_0_1); 7 Nov 2001 14:52:11 -0000 Received: (qmail 27654 invoked from network); 7 Nov 2001 14:52:11 -0000 Received: from unknown (216.115.97.167) by m12.grp.snv.yahoo.com with QMQP; 7 Nov 2001 14:52:11 -0000 Received: from unknown (HELO red.all.net) (65.0.156.78) by mta1.grp.snv.yahoo.com with SMTP; 7 Nov 2001 14:52:06 -0000 Received: (from fc@localhost) by red.all.net (8.11.2/8.11.2) id fA7EqBP31120 for iwar@onelist.com; Wed, 7 Nov 2001 06:52:11 -0800 Message-Id: <200111071452.fA7EqBP31120@red.all.net> To: iwar@onelist.com (Information Warfare Mailing List) Organization: I'm not allowed to say X-Mailer: don't even ask X-Mailer: ELM [version 2.5 PL3] From: Fred Cohen <fc@all.net> X-Yahoo-Profile: fcallnet Mailing-List: list iwar@yahoogroups.com; contact iwar-owner@yahoogroups.com Delivered-To: mailing list iwar@yahoogroups.com Precedence: bulk List-Unsubscribe: <mailto:iwar-unsubscribe@yahoogroups.com> Date: Wed, 7 Nov 2001 06:52:10 -0800 (PST) Reply-To: iwar@yahoogroups.com Subject: [iwar] [fc:Information.Is.A.Weapon..What.Will.Happen.When.Every.Soldier.Is.Armed.With.It?] Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Darwin Magazine November 2001 The Military and IT Information Is A Weapon. What Will Happen When Every Soldier Is Armed With It? By Daintry Duffy Whether armed conflicts occur in a once-bucolic countryside, mountainous terrain or urban cityscape, battlefields are confusing places filled with noise, uncertainty and never enough reliable information. From the rear command positions to the forwardmost points of engagement, decision support suffers from data corruption, knowledge gaps and a crippling lack of timeliness under dangerous, rapidly changing circumstances. What a modern military wants and needs is dependable real-time intelligence, shared among networked devices that can help dispel the fog that warfare's inevitable chaos generates. To that end, the U.S. armed forces are now jointly developing a battlefield strategy, and sets of systems and mobile equipment that will turn every soldier into both a gatherer and a consumer of up-to-the-instant information about the developing environment. Welcome to the new world of network-centric warfare, where technology pushes power up to the command level, and information that would normally be received via a radio and plotted on a map can be readily seen with the click of a mouse. This same technology also pushes power down to the battlefield, to the young Marine who can let slip the dogs of war with the tap of a stylus. In the not-too-distant future, soldiers in combat will use handhelds and minicomputers to connect to a wireless communications network that tracks other units on the ground, and military assets in the air and at sea. This real-time tracking capability will not only replace the repetitive and sometimes frantic radio calls to establish a soldier's location but could also turn infantry soldiers into military strategists. With so much information at their fingertips, soldiers in combat will be able to make field-level decisions about how, where and when to move their troops. For the commander sitting miles away in the high-tech war room of a naval vessel offshore, the wall-size, broad-scale version of a soldier's handheld map will provide a complete tactical picture of the military operation. This eagle-eyed view of the battlefield will give operation commanders highly detailed, real-time situational information to make decisions faster and target their troops and firepower with greater accuracy. Of course, such a new approach to technology raises a number of technical and cultural questions for the military. What happens when the network that supports these technologies goes down or is hacked? What happens if the technology falls into enemy hands? Given the power that information has to break down hierarchies, how will the notoriously tradition-bound ranks of the military adapt? Will the brass jealously guard information and the status it provides, or radically change their training methods to build a different kind of soldier? What happens when every squad leader in the field has the same information in front of him that his commander has? Will squad leaders continue to follow orders without question or will they demand more input in the decision-making process? As corporations have discovered, engaging technology to empower employees, disperse control of information and flatten the hierarchy can often bring unexpected-sometimes even unwelcome-ripples of change. In testing out these new technologies, the Marines and other armed services are focusing pragmatically on the technology's usability and the challenges of building a strong, secure network. But to their credit, they are also starting to explore the domino effect that these technologies may have on long-standing roles, the new kinds of training that may be required and how the technology will fit into-and perhaps disrupt-military culture. IF THE FERVOR OF Navy and Marine honchos is any indication, the military's approach to technology is about to change dramatically. In June, 5,000 military personnel from the Army, Navy and Marine Corps converged on Camp Pendleton, a Marine Corps base near San Diego, for Kernel Blitz-two weeks of high-tech war games. The purpose of the exercise was to demonstrate that America's armed forces are on the verge of taking a quantum leap in their use of technology and to explore its impact on military missions. Technologies (such as those described in "Ready, Aim, Wired," right) give ground troops not only a better sense of where they are but also a highly accurate perspective of the entire battle landscape-something that until now even their commanders have been without. Military leaders think the technology will make the U.S. forces faster, fiercer, safer and more responsive to the enemy's movements. However, insiders predict that the technology will also transform the military in other ways-making it more democratic and entrepreneurial, and less chained to the command and control ethos that has historically governed every aspect of military life. One of the central goals of network-centric warfare is to extend the reach of military forces inland, while keeping warships-such as the USS Coronado used in the recent Kernel Blitz exercises-well off the coast and out of harm's way. The Navy's wide-area-relay network (WARnet) is just one of the ways the military plans to expand its reach. WARnet is a wireless digital communications network that provides ship-to-shore and unit-to-unit connectivity in a 100-by-200-mile area of operations. The WARnet connections are made through a series of sea- and land-based mobile nodes and airborne radio relays. These links allow the same operational picture to be displayed in command centers aboard the Coronado offshore, in mobile command centers onshore and on computers carried by Marines engaged in combat. Unlike an office network where a user has to plug a laptop in to a network connection, WARnet is a wireless network, transparent to its users, that dynamically reconfigures itself as the nodes-think miniature cell phone towers-move around the battle area. Airplanes, helicopters, ground vehicles and unmanned aerial vehicles (UAVs) carry the nodes, or packages in military jargon. The Dragon Eye, a UAV that was tested at Kernel Blitz, is a 4.5-pound aircraft with a 4-foot wingspan that can be dispatched to provide real-time pictures and data on enemy movement and targets in over-the-hill areas that a Marine ground unit can't see. Information flows into the WARnet from a variety of sources: from a unit commander calling for fire on a handheld, to a battalion commander sending intelligence information via an instant message on his minicomputer, to enemy location information transmitted by a UAV. The epicenter of that data flow is an offshore headquarters (referred to as the ECOC: experimental combat operations center) aboard the Coronado. Here in a dimly lit, high-tech work center in the belly of the ship, the combat commander can gather information from across the battle space-air, land and sea-and make decisions based on the constantly changing elements of the operation. During Kernel Blitz the GPS receivers carried by each Marine allowed Lt. Gen. Michael Hagee, the commanding general of the I Marine Expeditionary Force, to watch a simulated attack from the ECOC in incredible detail. "We could see the helicopters move and folks coming out of them and moving on to the objective," he says. "Based on enemy intelligence, reporting and UAVs, we could see where the bad guys were as we watched the whole thing unfolding on the ground." While Marines on land have to make on-the-fly decisions about how to move and where to fire, the officers in the ECOC will often be able to see the enemy approaching before the ground unit does. Not only will they be able to share that information with them by entering it into the WARnet, they can anticipate the unit's needs by sending backup or aerial firepower even before it is requested. NEW MILITARY TECHNOLOGIES have always outpaced advances in military tactics. In the Civil War, the interior grooves of the new rifled musket caused bullets to spiral when they were fired, making them more accurate at longer ranges. However, soldiers were accustomed to gathering en masse and charging their opponents, waiting to fire until they were in close range. Because they were never trained to change their tactics along with their weaponry, they couldn't take advantage of the new rifle's capabilities. Similarly, technologies such as WARnet and the gadgetry at Kernel Blitz will be wasted unless the tactics they support are also examined. While experiments like Kernel Blitz are helpful, some experts believe that the armed forces will need more than the occasional large-scale experiment to fully understand the forces of change at work within this technology. They will need to fundamentally rethink the structure of their reporting relationships from command and control to one that is more flexible and less hierarchical. It's a concept that retired Lt. Gen. Paul K. Van Riper of the Marine Corps refers to as "being in command but out of control." He likens the military of the future to a society of ants or termites that perform tasks like gathering food and building structures with no apparent hierarchy. The key is for the whole organization to understand the intent of the operation and organize itself to accomplish that task. Thus, if you have Marines who understand their mission and purpose, they will organize themselves to accomplish it, and the commander's role is to give feedback as to how well they are accomplishing the task rather than to control every step of the operation. The real fear in employing network-centric warfare is not that troops will do too much with the information that is given to them-dropping missiles at a soldier's whim-but that they might do too little, still waiting for orders rather than taking the initiative themselves. The burden of making this new technology reach its full potential will not be felt in the labs where next-generation technologies are being developed every day, but in the classrooms and on the training fields where an advanced version of the prototypical U.S. soldier will have to be built. "They're going to have to have longer service [with the military], and be more professional in terms of their education and experience," says Van Riper. Instead of a young sergeant armed with a handheld, the military may want a more seasoned military strategist-perhaps even someone with an advanced degree who can think about what he is seeing in the field within a larger context and keep the technology in perspective. As Van Riper, a self-proclaimed technology skeptic, pronounces, "I'd rather have an expert with a pencil and paper than an idiot with a computer." The military's approach to testing offers hope that the armed forces will bend the technology to their will rather than simply be led by it. The strength of network-centric warfare, as Adm. Dennis Cutler Blair, commander in chief of the U.S. Pacific Command at Camp Smith in Hawaii, conceives it, is that it is driven from the bottom up. The individuals who have the greatest influence on choosing the most effective technologies to pursue are not the white-coats in the labs but the soldiers in the field who give a great deal of feedback about their needs, how the technology fares and the glitches they encounter. WHILE WARNET IS STILL prone to spotty network outages, of greater concern is the potential for deliberate outages caused by enemy hackers. Most of the network has been NSA Type 1 certified, which means that it meets the highest government standard of encryption. However, the Navy is not taking any chances and has put the network through a series of penetration tests where internal expert hackers try to bust in. So far none have been successful. Maintaining the security of the handhelds and minicomputers will be more challenging. In the confusion of combat, they will undoubtedly fall into enemy hands, and without adequate security, it would be easy to send out false data or reports. The various problems created by technology are going to introduce a new set of needs and roles within the military. For example, instead of soldiers with mechanical experience, units will need individuals trained as electrical engineers who can fix handhelds and computers that have gone on the fritz. One of the pitfalls of relying too heavily on technology is that it can give the user a false sense of superiority. During the conflict in Mogadishu, Somalia, U.S. troops had all the advantages of technology and weaponry on their side but were still unprepared for the tactics of the tribespeople because they didn't understand their culture. "There's a certain arrogance about the advantages that technology gives you," Van Riper says. What was needed in that situation was not more advanced technology but fighting forces that could think like cultural anthropologists. The understanding that most senior officers currently have of what this technology will mean to the armed forces is limited to sound bites and bumper sticker slogans, according to Van Riper. "[They say], 'If you see the battlefield, you win the war. That's like me saying, 'If I see the chessboard, I win the game,' when of course a master would still beat me." While the battle between the technology and the culture of the armed services is far from over, there is some hope-particularly in the Marine Corps, where there's a lot of thought being given to technology and the future of the armed forces. It's a future, says Col. Russell C. Woody, operations officer for I Marine Expeditionary Force, for which the Corps' values of honor, courage and commitment has prepared them. "Even though we live by traditions, the Marine Corps is accustomed to change," he says. Kernel Blitz 2001 -- The military is testing new technology in real-time From June 18 to June 28, 5,000 military personnel from the 13th Marine Expeditionary Unit, the Navy's amphibious Squadron Three and an Army assault brigade from the 25th Division in Hawaii participated in two weeks of war games-Kernel Blitz-out in the dusty fields of Camp Pendleton in southern California and aboard the USS Coronado off the California coast to test how these technologies-and its users-would fare. These are some of the major exercises they conducted. Fleet Battle Experiment India Putting network-centric warfare concepts into practice by building and maintaining a wide-area-relay network that links both ships and small ground units to facilitate a military attack. Sponsored by the Navy Warfare Development Command Capable Warrior Advanced Warfighting Experiment Examining how technological improvements affect over-the-horizon communications, precision-targeting, reconnaissance surveillance and target acquisition, and small unit logistics within to a Marine infantry battalion. Sponsored by the Marine Corps Warfighting Laboratory Extending the Littoral Battle Space Advanced Concept Technology Demonstration Enhancing the robustness, interoperability and security of wireless networking technology at the small unit level. Sponsored by the Office of Naval Research Commander-in-Chief 21st Century Advanced Concept Technology Demonstration Focusing on visualization and knowledge management-putting the right information in front of the right decision maker at the right time to enhance force effectiveness. Sponsored by the U.S. Pacific Command and the Office of Naval Research Joint Medical Operations-Telemedicine Advanced Concept Technology Demonstration A casualty management exercise using wireless technology to report, track and manage injuries. Ready, Aim, Wired -- Lab experiments can only prove so much. The battlefield is where technology is put to the ultimate test. In murky darkness, a dozen Marines scramble through tall grass toward an enemy camp barely visible 200 yards ahead. Somewhere out on the unfamiliar terrain, two other small units are closing in, flanking the enemy on either side. A young lieutenant motions for his group to halt and ready their weapons. But before giving the order to fire, he pulls out a small handheld-sheathed in standard-issue camouflage-and quietly pulls back its cover. On the screen, tiny blue icons dot a map to show the exact location of all the Marines in the area. Tapping on any of the individual icons reveals the identity and exact location of a Marine. Even though he can't actually see the soldiers, the lieutenant knows exactly where they are and can direct his men to aim their fire away from those areas to avoid friendly fire casualties. In the morning, he'll be able to use the same tool to gather status information on supplies and injuries. At least that's how the military will conduct itself in the future. Today, however, amid the deafening noise and destruction of combat, the bedlam of battle can make it impossible for a ground soldier to assess a combat situation. And although the information technology used by the military has evolved significantly over the years, it has happened only in disparate pockets of the individual armed forces. Moreover, the gadgets and the networking tools of today usually can't talk to one another, and the quickest way for a Marine to find the rest of his unit is simply to pick up a radio. On a tactical level the military hopes that new breakthroughs in information technology will lift "the fog of war," giving U.S. troops the advantage. "If you are able to detect the enemy at longer ranges, know where you are and where they are better than they do, that's a tremendous advantage," says Andrew Koch, Washington bureau chief of Jane's Defense Information Group. According to training officers, 75 percent of a Marine's time has historically been spent trying to make sure he knows where his fellow Marines are so that the operation doesn't endanger them. The ability to track the Marines using GPS could potentially cut down on friendly fire casualties-the cause of 50 percent of the USMC losses in the Gulf War. Moreover, with navigational information in a common database, squad and company leaders can filter out information they don't want to see, localizing the picture so that they don't become paralyzed by information overload. Using PDAs, Marines can also submit reports, do instant messaging and call for fire by marking a hostile target anywhere on the map. While all those functions are useful in a theoretical way, the Marines are still figuring out what kinds of handhelds they'll need-whether they should be styled like a PalmPilot or perhaps worn on the wrist-and how they will fit into their normal combat activities. For instance, some laptop-style equipment can add 17 pounds to a Marine's standard issue gear, which can already weigh up to 80 pounds. That's a cumbersome load to carry when you're out in the field for long periods and have to move quickly. "Will corporals or sergeants want to keep their head down looking at their Buck Rogers watch while they're getting shot at?" asks Adm. Dennis Cutler Blair, commander in chief of the U.S. Pacific Command at Camp Smith in Hawaii. "Or do they need to be looking up because the information that might save them is [in the field]?" First Lt. John Allsup encountered that problem when using his wearable minicomputer during a recent military exercise. "We did have better situational awareness," he concedes. "But when I'm looking down at the computer, it's hard to control my platoon and fight against the enemy." Ground Control to Major Tom -- A peek inside WARnet's floating headquarters Deep in the inner workings of the USS Coronado, a combat commander awaits information from the front lines as it flows into WARnet, the military's wireless digital communications network. Built into the commander's wall-size digital view of the combat area are so-called smart agents that pop up onscreen if a threat is identified. The commander can then consult with the Marine Corps and Navy watch officers who combine the tactical pictures into a common operational picture. As targets surface and the commander sees that action is not being taken, he can interject and assess the problem. Nearby is the JTF (joint fires) network, which provides WARnet with overall guidance on possible targets in the combat area. Computer stations there are divided into two different technical areas: the EXECUTION SYSTEMS (where a determination is made as to which pilot or ground force is best positioned to take on a particular mission), and THE INTELLIGENCE SYSTEMS (where incoming field reports can be examined and vehicles dispatched to check out possible targets). In the center is a knowledge board-a wall with multiple screens-capable of displaying any number of pieces of information on targeting priorities, history on target sites and objectives. The command center showcases the greatest strides that have been made in network-centric warfare and is a particular source of pride to Adm. Dennis Cutler Blair, commander in chief of the U.S. Pacific Command at Camp Smith in Hawaii. As the senior U.S. military commander in the Pacific and Indian Ocean areas, he understands the traditional boundaries between the services that this technology is going to have to overcome. Blair points out that now-instead of walls covered in acetate charts and yellow Post-it notes-you see information starting to flow digitally across traditional boundaries. "What we're really trying to do is unlock all the combat potential that we have and create a joint task force [of Army, Navy, Air Force and Marines] so that we can use it in nontraditional ways," he says. ------------------ http://all.net/ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
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