Return-Path: <sentto-279987-2623-1002077638-fc=all.net@returns.onelist.com> Delivered-To: fc@all.net Received: from 204.181.12.215 by localhost with POP3 (fetchmail-5.1.0) for fc@localhost (single-drop); Tue, 02 Oct 2001 19:55:15 -0700 (PDT) Received: (qmail 28031 invoked by uid 510); 3 Oct 2001 02:54:04 -0000 Received: from n25.groups.yahoo.com (216.115.96.75) by 204.181.12.215 with SMTP; 3 Oct 2001 02:54:04 -0000 X-eGroups-Return: sentto-279987-2623-1002077638-fc=all.net@returns.onelist.com Received: from [10.1.1.222] by n25.groups.yahoo.com with NNFMP; 03 Oct 2001 02:53:58 -0000 X-Sender: fc@big.all.net X-Apparently-To: iwar@onelist.com Received: (EGP: mail-7_4_1); 3 Oct 2001 02:53:57 -0000 Received: (qmail 3130 invoked from network); 3 Oct 2001 02:53:57 -0000 Received: from unknown (10.1.10.27) by 10.1.1.222 with QMQP; 3 Oct 2001 02:53:57 -0000 Received: from unknown (HELO big.all.net) (65.0.156.78) by mta2 with SMTP; 3 Oct 2001 02:53:57 -0000 Received: (from fc@localhost) by big.all.net (8.9.3/8.7.3) id TAA10233 for iwar@onelist.com; Tue, 2 Oct 2001 19:53:57 -0700 Message-Id: <200110030253.TAA10233@big.all.net> To: iwar@onelist.com (Information Warfare Mailing List) Organization: I'm not allowed to say X-Mailer: don't even ask X-Mailer: ELM [version 2.5 PL1] From: Fred Cohen <fc@all.net> Mailing-List: list iwar@yahoogroups.com; contact iwar-owner@yahoogroups.com Delivered-To: mailing list iwar@yahoogroups.com Precedence: bulk List-Unsubscribe: <mailto:iwar-unsubscribe@yahoogroups.com> Date: Tue, 2 Oct 2001 19:53:57 -0700 (PDT) Reply-To: iwar@yahoogroups.com Subject: [iwar] [fc:War.Game.Helps.Army's.Mock.'Red.Team'.To.Simulate.Tactics.Of.Low-Tech.Fighters] Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Wall Street Journal October 2, 2001 Pg. 1 War Game Helps Army's Mock 'Red Team' To Simulate Tactics Of Low-Tech Fighters By Greg Jaffe and Chip Cummins, Staff Reporters of The Wall Street Journal QUANTICO MARINE CORPS BASE, Va. -- In a squat brick building about an hour's drive from the Pentagon, Gary Anderson, a retired Marine Corps colonel, surveys the damage. Rebels, lodged in battle with the U.S., are hidden among fleeing masses. The retreating fighters have dusted other refugees with smallpox virus, endangering advancing U.S. troops. Guerrillas stage bloody fights in cities, caves and canyons, and terrorists attack a U.S. aircraft carrier. For now, these enemy moves exist only on military computers. Col. Anderson, along with a group of highly specialized commanders known as the "red team," dreamed them up as part of an elaborate war game. But if U.S. forces head into a ground war in Afghanistan, their best preparation will likely come from a simulated combat scenario such as this, in which a "red team" assumes the identity of the enemy and tries to outmaneuver an American "blue team." Increasingly, Col. Anderson and his fellow red-team specialists have been thinking up less-traditional scenarios of battle: guerrilla warfare, operations against non state actors, hit-and-run battles in cities and on the frontiers. In other words, they've been thinking of the kinds of scenarios that might play out in Afghanistan. As awful as these scenarios are, Gen. Richard B. Myers, who took over Monday as chairman of the Joint Chiefs of Staff, worries about what's been overlooked. "What will keep me awake at night in this job," he told the Senate two days after the Sept. 11 attacks, "is those things we haven't thought about." The war games, conducted six to 10 times a year by each of the four armed services, are primarily computer-simulated affairs, although some incorporate actual exercises. In the computerized games, about 100 military officers and former diplomats break into opposing teams to plot a war triggered by a terrorist attack, a refugee crisis or a border dispute. The enemy red-team commanders are given fictional budgets and forces that closely mirror those of U.S. foes. The American blue team tests potential tactics and weaponry. A third team referees the action, and decides the outcome. The battles usually take from one to two weeks to run, but often take months to plan. The games have taught Pentagon planners some hard lessons as the U.S. heads into an unconventional war with an unpredictable enemy: Against a smart opponent, hidden in mountains and cities, all of the U.S. military's high-tech sensors and long-range guns provide little advantage. Casualties are almost always high. The games are far from perfect predictors. "If you don't have some degree of empathy for a culture --their anger or concern -- it's very hard to think about what they might do," says Graham Fuller, a former Central Intelligence Agency official who has been a red-team member in Middle East scenarios. Some red-team members also worry that the U.S. plays down the most extreme biological and chemical-weapons attacks in order to concentrate on more-conventional warfare. As the U.S. readies for a possible war against a desperate foe likely to rely on guerrilla tactics, though, the games stand as the best predictor of the threats the U.S. will face and how it should respond. "These fights are never sexy, easy or quick," says Brig. Gen. William Catto, whose job is to find solutions to the problems the red-teamers create. "At the end of the day, we're still talking about putting a knife in people." For red-team commanders, the first goal of any campaign is to force the U.S. to attack in places where America's superior technology, firepower and training do little good. Red-team forces hunker down in war-torn cities, in caves or in rugged mountain terrain where there is often no way for U.S. forces to attack without suffering terrifying losses. In these canyons -- both urban and rural -- high-altitude bombers and precision cruise missiles are useless. So, too, are spy satellites and unmanned surveillance planes. "What you really want is a bloody door-to-door, cave-to-cave fight," says retired Marine Corps Col. Darrell Combs, who role-plays the deputy enemy commander. That's the kind of fight that Russian soldiers stumbled into in Chechnya when they chased a ragtag army of rebels into the capital city of Grozny in 1998 -- and that the red team has studied extensively through official Russian battle reports and interviews with former Russian commanders. In open terrain, the rebels' rocket-propelled grenades were worthless; rebel fighters were being picked off before they could get close enough to fire a shot. But in Grozny's blind alleys, rebels could lie in ambush and fire their grenades with lethal accuracy. In the Russians' first assault on the city, Chechens destroyed 122 of146 Russian tanks and armored personnel carriers. After studying that battle and simulating other fights, the U.S. now teaches its troops to break into small units to attack buildings or rebel strongholds, and to advance from many directions at once, using cheap hand-held radios to coordinate assaults. "Eventually, the better-trained U.S. soldiers will root us out," says Col. Combs, playing the role of enemy commander. But in the process, the U.S. will lose infantrymen, he says, and "the American people will only give you so many infantrymen, so you better use them wisely." When red-team commanders mount an attack, it's never a head-on confrontation with their more powerful foe. "You have to attack them where they are lazy, slow and indolent," Col. Anderson says. So in his role as enemy commander, he hides small groups of soldiers in the mountains along a resupply route -- a tactic perfected by the Afghan mujahedeen during their 1980s war with the Russians. Using shoulder-fired Stinger missiles, they shoot down most of the helicopters supplying troops further inland. Eventually, the U.S. commander sends out small patrols to root out Col. Anderson's troops, but the Americans, fighting in unfamiliar mountainous terrain, are badly bloodied. When their commanders send in more helicopters to rescue his dead and wounded troops, Col. Anderson orders the red troops to shoot those down, too. Other game playing involves logistics, security and public relations. Retired Rear Adm. Eric A. McVadon, who plays the red-team commander in Navy games, tries to sabotage U.S. ships in port by sending terrorists to infiltrate port security or crews. He also warns that local airfields could be attacked by terrorists posing as fuel-truck drivers. If the U.S. bases large numbers of planes or supplies in places like Pakistan, Uzbekistan or Tajikistan -- where there aren't any established U.S. bases, and many locals are hostile to the U.S. -- lots of soldiers might be needed to guard American assets. Other red-teamers take the fight to U.S. allies by attacking their embassies and military installations, or targeting U.S. ships on their visits to foreign ports. One red-teamer recently attacked a fictional $4billion U.S. aircraft carrier by ramming it with an equally fictional barge loaded with propane and explosives. By the time the U.S. forces realized the barge was a threat, it was too late to stop its momentum. "You want to raise the issue of cost," which could sap resolve back home, says Mr. Fuller, the former CIA official. Low-Tech Arsenal In the red teams' low-tech arsenal of weapons, one of the most potent is refugees -- a deep concern to U.S. planners as the number of Afghan refugees keeps rising. Wary that enemy soldiers will hide in refugee camps and columns, blue-team commanders must set up elaborate checkpoints that require lots of manpower and time, assets often in short supply. Other red-team leaders position hordes of sick and hungry people in front of advancing U.S. troops, forcing the Americans either to stop and give help, which slows their advance, or to rush past the dying hordes and provoke their anger. When desperate, Col. Anderson has dusted crowds of refugees with the smallpox virus, knowing they will soon come into contact with, and even embrace, their American defenders commanded by the blue team. As the war drags on, red-team commanders often find that their best allies are local and international newspapers and broadcasters. In the Middle East, red-teamers often start their games by portraying incoming U.S. troops as heathens who import alcohol, promote Christianity and strike up friendships with Muslim women. "If I can't find actual events, I make them up," says retired Lt. Gen. Patrick Hughes, former head of the Defense Intelligence Agency, who game plays a red-team commander. After each U.S. strike on his fictional soil, Col. Anderson seeds the landscape with the bodies of dissidents, their wives and their children. Then, when the first reporters and CNN cameramen arrive, he announces that the infidels -- the Americans and their coalition partners -- have bombed a mosque or church, killing civilians. "Maybe I can cause blue to pause and re-evaluate how they are doing targeting," he says. Even better, he may cause the blue team's coalition partners to have second thoughts. Whenever possible, Col. Combs has his forces dig in around villages where women and children live, or near important cultural and religious shrines. Other red-team tactics are designed not to win the war, but to drag it out indefinitely. "I want to make it hard to reach any firm conclusion to the hostilities," says Gen. Hughes. "We may not have the firepower," he adds, "but we own the clock." Sometimes the red team's best tactic is to disappear, to refuse to fight for months or years, or to order its troops to retreat into foreign cities. "How many people live in Kuala Lumpur? How many people live in Islamabad?" asks one red-team commander -- and how would anyone ever find the enemy in cities so large? Tactical Mistake? For all the mayhem that the red-team commanders have wreaked in recent years, they have never dreamed up anything like the Sept. 11 attacks on the World Trade Center and the Pentagon. In his small windowless office, filled with military tomes and souvenirs collected over a 29-year career, Col. Anderson suggests the attacks were a "big tactical mistake." As a red-team commander, the last thing he wants to do is perpetrate an evil that galvanizes the American people and its allies for a long fight, Col. Anderson says. Before his enemy troops launch any attack, he adds, he also wants to be sure the assault won't be so horrible that it will enable the U.S. to assemble a coalition of Islamic nations against him. "As a red-team commander, I'd be afraid right now that I wouldn't be able to achieve my political objectives," Col. Anderson says. From a man who has contemplated the worst scenarios, it is an optimistic note. ------------------------ Yahoo! Groups Sponsor ---------------------~--> Pinpoint the right security solution for your company- Learn how to add 128- bit encryption and to authenticate your web site with VeriSign's FREE guide! http://us.click.yahoo.com/yQix2C/33_CAA/yigFAA/kgFolB/TM ---------------------------------------------------------------------~-> ------------------ http://all.net/ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
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